Thursday, February 28, 2013

RolePlayGateway?

As threatened, I'm posting my thoughts, opinions and observations on RP here, written in a friendly and approachable Guideline format.
Of course, this is just my take on it and naturally you can take it or leave it, they aren't rules!
I hope it is useful and interesting!

Plenty of craziness to share,
- Saaki.

Character creation

Stereotype vs. Original

The characters we role-players love to create seem to be an extension of ourselves. We take bits of ourselves, from our own characteristics, our own experiences, our own wants and wishes, and with these things we create.

From my own experience creating characters, I?ve found a great way to start and things to keep in mind while creating. These are my opinions, not laws or rules, they might not even be the best ways, take from this what you want and I hope it?s interesting.

The beginning of character creation for me is finding what I want to express through the character. I never start with the skin I put my character in.

The skin you zip your character in has nothing to do with who they are.

Stereotype Example:
* A red-haired girl with glasses is a bookworm and a nerd, she gets bullied at school. She?s shy and intelligent.
* A big brute of a lad with muscles and a tendency to get into fights is thick and makes a fool of himself.

This hasn?t told you a great deal about their character.

My Example:
* Kor is anger at injustice, she wouldn?t stay quiet, she would speak up when normally people stay silent. She wouldn?t take things lying down, if push came to shove, she?d shove first and make sure they didn?t get up again.
* Raiden is insanity, not the innocent, harmless insanity, but a murderous, ?I will kill you? kind. A bestial, primitive person who cared only for survival.
* Lilin is innocence, nurture. She would do anything for anyone, even if it meant she?d get hurt. She?d help because she could, not for what she?d get in return.

In these three examples, I?ve not said a word what they look like, but already, you can tell they?re people. I could give them any skin I wanted, Lilin could be a short red haired geek, a tall beautiful willowy girl or a muscular, brutish troll.
Where as, the first examples, you could forget them easily.

Once you have a basic form, ?a male, alcoholic, trickster? you can start fleshing them out.
Pose your character basic questions and make sure they can answer it.
* Why is he an alcoholic? - Maybe he got in with the wrong crowd when he was a youth. Maybe he drowns a hidden misery in the numbness of alcohol. Maybe he doesn?t see the point in life without drink.
* Why does he trick people? - Maybe he got badly hurt once. Maybe he doesn?t feel safe. Maybe he doesn?t know how to be truthful.
Who knows, you as the creator definitely should have at least an idea!
Any of these maybes create new questions.
* If he doesn?t know how to be truthful, Why?
*If he drowns a hidden misery, What misery?
I?m sure the answers will create more questions. The more answers, the firmer and more solid your character will be, without grey areas.

Never, ever, ever do something with your character that is Out Of Character.
* Kor would never run back to pick someone up who had fallen while fleeing. She believes in survival of the fittest.
* Raiden would never willingly go into a bright light, because it triggers his mania episodes. (unless, of course, his love was going to die if he didn?t.)
* Lilin would never kill anyone. (unless it was dire self defence and she had no other choice, or an accident.)

After you know your character a little better, normally you already know their name, it just leaps out at you, often.
But, sometimes, names can be trick some, elusive things.

Think about the character and try picking out letters that suit their temperament.
Think about smooth, sharp, hard and soft letters.
It?s up to you what letters feel like, what you associate them with and what they mean to you.

Tips for character History:

Birth (How and Location)
Upbringing (How and Location)
Parents (Who? Why?)
Siblings (Who? When? Why?)

Child Characteristics and Turning Points:
Tutored / schooled (How, Location and Who?)
First time of event (Who, How, and many more questions.)
First partner, first pet, first experience of death, etc.
Occupation
Living Circumstance
Romance
Likes and Dislikes
Objectives
Motivation
Alignment (good or bad)
Attitude - Behaviour
State in Society (wealthy or poor)
Security
Family
Abilities
Mental state (positive or negative)
Physical state (Well, Ill, Fit, Unfit, Disabled, Able.)
Personality
and finally
Appearance.


Guidelines:

Fairness, Trust and Understanding.

RPing is to do with preference, how you introduce your character, how you describe them and their surroundings, if you start a scene in the fray or casual. It is based on your character, who will define everything you write:

Basics:

Speech, what character says. "Hail, friend."
Action, what character does, movement, big or small.
Emotion, what character feels.
Setting/Surrounding, what character notices, or becomes apparent in background/story line.
Thought, character thoughts. 'Why did I say that?'
- also used in telepathic-speech, 'Hey, watch out!'
Atmosphere, of character, and/or surroundings.
Cause and Effect, something happens, so what happens as a result.

The reason for these categories is that having a block of Information is often just too hard to digest and picture, our minds and imagination will always work in its proffered way. Imagination will always fill in the blanks, only needing a hint to build a picture.

I will use an example:
Flinn put the glass on his table as he sat, running his palm over the well varnished, yet scarred wood. His fingers brushed over the most recent indentation, where his knife had struck in anger last night.
He didn't exactly remember what had happened, there had been too much drink, one too many girls trying to get to him. His woman had become angry and challenged him in this room.
He didn't remember where she was, either, couldn't remember if she had left in a flood of tears, as she had so many times before, or if she lay in his bed asleep, as she did most other times.
Waking up on the sofa did have advantages, but the sore neck was bothering him greatly.
He rubbed the crick in his spine as he held the glass to his throbbing head.
'Must cut down on the drink..'
-
In that completely off the top of my head scene, I am partially describing the Surroundings, but mostly the Emotion, the Character.
A vague history and small incident has been hinted, also vaguely suggesting that this has happened before. You also see he might have a problem with drink.
As one of the things I've read about stories, the key part in a scene, is something has to Change, and that is the Catch that snags the attention of the reader. In this, you are instantly thrown into a slight dilemma, given reason to Catch, a history that also can suggest a Future, whether dark or light. Do tell me if I am wrong!
I could go into more depth about the room, thus explaining it. But, as always, the readers imagination will always fill in the blanks. So rather than specifics of where things are and how they're placed, Hint at it, make it important to the Character, because if they don't notice it, why is it even important? It can always be added later, broadening the Surroundings, clearing the Blanks in the image you build.
-
His eyes opened slowly, still hazy from his brain pounding headache. The plaster wall across the room spun out of focus, forcing his eyes to close briefly. He would have to repaint at some point, it was peeling and chipping away, with the constant violation the walls got.
"Hm." He did remember shoving her against the wall, with his body, but he couldn't remember if it had been in anger, or lust, or even both..
A chair was on its back on the crinkled carpet, he remembered falling over that, as well. But other than that, the room was sparse, only a sofa and a wash basin in the small room, beside the fridge.
He groaned in pain, closing his eyes against the afternoon light and pressing the cold glass to his head again.
'Let the hang over go soon, please..'
-
I never introduce a character with their Appearance first, because its just not interesting unless you have a feel for the characteristics inside, if you're not Caught, then it's just tedious to read 'He looked like this, and this, and this' same as 'The room looked like this, and this, and this.'


Cause and Effect
Advantage and Disadvantage:

Alternatively, RP fighting without dice.

In what I?ll call close interaction scenes I use a thing I call ?surprise calculation? or ?advantage percentages.?
The element of surprise can have a massive impact on fights, or romance scenes. The better calculated things are, the more realistic and smooth things run, often with interesting and unexpected outcomes.

Example:
A masculine male naturally have more strength than a female, making his advantage higher than hers.
Lilin 50% Eric 60%
However, taking into account the thousands of different varieties of characters, traits and the multitude of combinations created, it might not be as simple as ?he?s stronger than her.?
For instance, if he?s wounded, that puts him equal to her, or, depending how serious his wounds are, he could be at a disadvantage to her.
What if we have a barbarian woman and a thin, peaceful priest?
The more complicated the character and the situation, the more things to take into account and calculate.
However, normally it is straight forward and simple, and when thought about often enough, becomes natural, a way of assessing an RP situation.
(I expect most RPers do it naturally without realising it.)

Action Example:
Eric is sat at a desk. To grab Lilin?s hand to stop her from leaving, as he wants to do, he would have to push out of the chair and reach for her.
He is at a disadvantage. Lilin would spot his intention before he?d even begun to get out of his chair. It would give her time to react, to back away, out of his grasp.
She?s at a high advantage, she could run out the door before he?d even got around the desk.

- In any and every situation, be aware of God Emoting (also known as Power Emoting.)
God emoting is when players describe an action that takes away the ability of another player to respond or prevent it from happening.
Examples of GE:
* Tom cuts Lily?s fingers off.
* Ray stabbed and killed Mo.
Correction:
* Tom grabbed Lily?s hand and pressed it down onto the table, pulling up his knife to cleave her fingers off.
* Ray attacked Mo, stabbing at him with a knife, trying to kill him.

The difference is large, the outcome has completely and utterly changed. No player likes to be given no choice in the situation.

* Tom grabbed Lily?s hand and pressed it down onto the table, pulling up his knife to cleave her fingers off.
Lily jerked out of Tom?s grip and threw a punch at his face.
Tom?s face burst with pain as Lily?s fist connected, throwing him off balance, his knife clattered to the floor.

However, in my examples, I also gave a way around the elaborate dance of attempting and trying. With fairness, trust and understanding, you don?t have to never ever touch another character without asking. Tom did grab Lily, but that?s alright as long as it?s not changing Lily in some irreparable way.
Example:
* Jack took Sara?s jaw by his fingers and kissed her.
Rather than:
* Jack tried to take Sara?s jaw.
Sara didn?t stop him.
Jack kissed her.

The constant asking for permission sometimes gets monotonous and takes the joy out of it. It diffuses the excitement. A little surprise is always exciting! Just be cautious and know the player is okay with it. When you?re friends it doesn?t seem to matter as much, because a good punch in the arm is warning enough, but with strangers it is good to be wary.

Calculation of Advantage:
Back to calculations, to make sure it is clear and understandable.
Example:
* Damien rose from his chair as an intruder burst through into his chamber doors, brandishing a sword. He unsheathed his own and readied himself for a fight.
= Equal terms, they can both see each other, there isn?t a great element of surprise, as Damien already had his sword handy. The threat is clear, though maybe the person has a bone to pick and is using the sword as emphasis to show he means no non-sense.
* The stranger hovered at the door, light streaming in from behind, obscuring his face. With intent to kill as a hired assassin, he leapt to attack.
= Dependant on the characteristics of the characters, especially the assassin in motivations, ego and skill, this can influence the balance. There could be a dance of verbal battle before the real battle begins, perhaps to flesh out the storyline, the intent, or maybe it?s just time for business. Kill first ask later.
* Damien parried the attack, the opponents circled, looking for openings. Damien struck with an upward swing.
= The underlined selection shows a safe use of character influencing. It?s not interfering with the player?s assassin character, it is only predicting an action the assassin would probably have made anyway. Since we should know each others characters, it is safe to assume an action like that, just don?t do something out of character! If Damien?s player had made the assassin trip over the carpet, it would be a God Emote.
*The assassin blocked the attack, deflecting it with his sword. With an opening he attacked again, a slice aimed at the chest.
= Another thing to be aware of, when the attack has been attempted it is in the other players hands to decide what happens to his or her own character, especially if the hit lands and how much damage it does. If the other player does something you don?t think is fair, it should be fine to bring it to attention, like miraculously dodging a blow that should land.
With the right calculations, it shouldn?t be unfair. Although, there is always a possibility you?ve not taken something into account, like, perhaps is Damien had ghostly powers and the sword could pass straight through him.

Hope this has been interesting and helpful!
If there are any questions or requests on more information, you know where to find me!

- Saaki.

Source: http://feeds.feedburner.com/RolePlayGateway

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Adobe Photoshop Touch: No longer just for tablets

Adobe Photoshop Touch

Adobe has taken their excellent Photoshop Touch application for tablets, and shrunk things down to fit on the smaller screen. Available as a separate download -- with it's own $4.99 price tag -- The app offers the same great features the tablet edition does, which are essentially the core features of the desktop version. The app includes the ability to work with layers, filters, and brushes all bundled into an intuitive, gesture-based interface. In addition, the application is integrated with Adobe Creative Cloud, giving users 2GB of free storage to sync projects between the tablet app, the phone app, and the desktop. 

I use the tablet version of Photoshop Touch frequently, transferring images taken with my phone to Dropbox, then importing them into my tablet. The app is really well done, and takes mobile image editing to the next level. I'm not sure how well this will translate to my phone -- I'm currently using the Nexus 4 -- but folks with a Note 2 or even the original Note have another great use for the S Pen. You can find Adobe's press release after the break, and the download link from Google Play above.

read more



Source: http://feedproxy.google.com/~r/androidcentral/~3/jwyjB5hY2cQ/story01.htm

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A Routine Screening That Could Save Your Life

Feb 27, 2013 9:35am

Katie?s Take

March is National Colorectal Cancer Awareness Month, and Katie Couric wants you to get screened! After losing her husband, Jay Monahan, to colon cancer in 1998, Couric co-founded The Jay Monahan Center for Gastrointestinal Health in New York City. The clinic focuses on prevention, diagnosis, treatment and support for people suffering from gastrointestinal cancers.

Katie met with the Director of the Jay Monahan Center, Dr. Felice Schnoll-Sussman, to talk about the importance of getting screened, and about the center?s ?Make That Call? campaign ? which urges people 50 and older to get screened.

Of cancers that affect both men and women, colorectal cancer is the second leading cause of cancer-related deaths in the United States.? In 2013, 143,000 people will be diagnosed and 50,000 will not survive the disease. The statistics are startling, especially considering that the disease is preventable. The key is early detection through proper screening.

Everyone over the age of 50 should get screened. This is not to say that the disease does not affect people under 50, and so people should be aware of the symptoms of colorectal cancer. If you are experiencing bloating, unexpected weight gain, change in bowel habits, or blood in your stool, it is time to make an appointment. The screening is simple, painless and can be life-saving.

For more information, visit www.makethatcall.org. Katie and Dr. Schnoll-Sussman urge you to ?Make that Call? and get your screening today!

Source: http://abcnews.go.com/blogs/health/2013/02/27/a-routine-screening-that-could-save-your-life/

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Stringer wins 900th as Rutgers tops South Florida

Rutgers head coach C. Vivian Stringer wipes a tear as she stands with athletic director Tim Pernetti and her team to celebrate Stringer's 900th career win in an NCAA college basketball game Tuesday, Feb. 26, 2013, in Piscataway, N.J., Rutgers defeated South Florida 68-56. (AP Photo/Mel Evans)

Rutgers head coach C. Vivian Stringer wipes a tear as she stands with athletic director Tim Pernetti and her team to celebrate Stringer's 900th career win in an NCAA college basketball game Tuesday, Feb. 26, 2013, in Piscataway, N.J., Rutgers defeated South Florida 68-56. (AP Photo/Mel Evans)

Fans celebrate as Rutgers head coach C. Vivian Stringer wins her 900th NCAA college basketball game on Tuesday, Feb. 26, 2013, in Piscataway, N.J. Rutgers defeated South Florida 68-56. (AP Photo/Mel Evans)

Rutgers head coach C. Vivian Stringer celebrates her 900th win after defeating South Florida 68-56 in an NCAA college basketball game Tuesday, Feb. 26, 2013, in Piscataway, N.J., . (AP Photo/Mel Evans)

Rutgers head coach C. Vivian Stringer celebrates with her players on Tuesday, Feb. 26, 2013, in Piscataway, N.J., after defeating South Florida 68-56 in an NCAA college basketball game for Stringer's 900th win. (AP Photo/Mel Evans)

Not much has come easily for C. Vivian Stringer during her Hall of Fame coaching career.

So it was fitting that it took her five tries to become the fourth women's basketball coach to have 900 victories. She finally reached the milestone Tuesday night with Rutgers' 68-56 win over South Florida.

"When I look back on my life, this team, probably this year, best reflects what 900 has been," she said. "It helped me to remember that it was never easy. But unless you really have a passion, unless you really know how fortunate you are not to have had a lot of major injuries to a lot of players, which is what happened to this team, and unless you remember how fortunate you are to be able to get to those special places."

Stringer joined Pat Summitt, Jody Conradt and Sylvia Hatchell in the exclusive club. Maybe a half dozen more women's coaches might gain entrance over the next few years. Only three Division I men's coaches have reached 900 victories: Mike Krzyzewski, Bob Knight and Jim Boeheim.

"I am fortunate to call Vivian my friend and could not be happier that she has reached the 900-win milestone in her career. I have great respect and admiration for Vivian and consider her one of the great pioneers of our game," Summitt said in a statement. "She has had an incredible journey, and I hope she adds many more to her 'W' column!"

Stringer, who was the first coach in men's or women's basketball to take three different schools to the Final Four ? including Rutgers in 2000 and '07 ? fought back tears as her team celebrated their coach's achievement.

"I think it's beyond words," said Stringer, whose record stands at 900-330 in 42 seasons. "I'm happy that it's over. I can hardly breathe. It's over and now I can just coach and smile, and get back to what I love to do because it's never been about numbers."

During the four-game losing streak, Stringer admitted she was tired of talking about when she'd get No. 900. She was getting worn out by it, even snapping at reporters during a media session.

Her demeanor changed after a loss to St. John's on Saturday, the game before Tuesday's landmark victory. Stringer said she received a call from Hatchell, who reached 900 wins on Feb. 7.

The longtime friends talked about the pressures their players faced while trying to get that 900th win. It took Hatchell's team two tries to get her that victory.

"She is probably one of the few people I would talk to about it," Stringer said, "and she was just saying it was highly stressful for her, too. Finally when they were over it, (the players) were much better because they were really uptight."

With the weight of the milestone lifted, Stringer can only hope her team will use it as a springboard for the rest of the season. Stringer, in her 18th season at Rutgers, has been focused on making an 11th-straight trip to the NCAA tournament. Beating a surging South Florida team will definitely help the Scarlet Knights' resume.

"Everything will take care of itself," Stringer said, dismissing a question related to her team's postseason fate. "This was a major win, and it's important to win down the (stretch) as it is right now."

The Scarlet Knights (15-12, 6-8 Big East), who are 10th in the conference, finish off the regular season against Cincinnati and Pittsburgh ? two of the bottom teams in the league.

As the game ended, a crowd of 1,304 at the Rutgers Athletic Center saluted Stringer with chants of "900" and "C-V-S" and Scarlet Knights athletic director Tim Pernetti was among the first to greet her with a framed No. 900 jersey. Rutgers' cheerleaders unfurled a banner that read "Congratulations Coach Stringer - 900 wins," and her players took turns hugging their emotional coach at midcourt.

"If it's something special for all the generations of players and coaches that I've been a part of, then, yeah, I'm happy," she said. "But I'm looking forward to more."

Rutgers had lost four straight games since beating Cincinnati for Stringer's 899th career victory.

"It's more than a game, it's about a preparation for life," said Stringer, who is in her 18th season at Rutgers. "It's about understanding that when things are rough you may get knocked down and there may be doubters but you'll still rise."

Senior guard Erica Wheeler scored 24 points to lead Rutgers.

"It's almost a little heartbreaking because she gives her heart out when she coaches," Wheeler said. "So to not get her that 900th win as soon as we needed to, I cried a couple times at night. It was important tonight to definitely get her that win."

___

Follow Doug on Twitter at http://www.twitter.com/dougfeinberg

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/347875155d53465d95cec892aeb06419/Article_2013-02-27-Stringer-900%20Wins/id-a421447db3164b2e88a4c804638bcd48

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